Cart Contents
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
Your cart is currently empty.
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
  • {{ item.quantity }} x {{ item.product.name }}
Logo
Categories
Aetherworks
Board Games
Books
Card Accessories
Card Games
Dice
Events
Games Workshop
Gaming Accessories
Hobby
Kickstarter Games
Magazines
Miniatures
Roleplaying Games
  1985 Games
  23rd Century Productions
  4 Winds Fantasy Gaming
  9th Level Games
  AAW Games
  Aces Games
  Acheron Games
  Adams Media (Special Order)
  Alligator Alley Entertainment
  Amazing Tales
  Angry Hamster Publishing
  Anvil 8 Games
  Anvil Eight Games
  APE Games
  Arc Dream Publishing
  ArcKnight
  Ares Games
  Ars Magica
  Atlas Games
  Atomic Overmind Press
  Autarch LLC (Adventurer Conqueror King)
  Bastion Press
  Battlefield Press
  Bedrock Games
  Big Dreams Press
  Black Armada Games
  Black Lantern Productions
  Blackclaw Games
  Blackfall Press
  BlackWyrm Games
  Blue Panther
  Bully Pulpit Games
  Burning Wheel
  Cakebread & Walton (Clockwork & Chivalry; Onedice RPG)
  Catalyst Game Labs
  Chaosium
    7th Sea
    Basic Roleplaying
    Call of Cthulhu
    Glorantha (RuneQuest)
    Pendragon / Paladin
    Rivers of London
  Chronicle Cards
  Chuck McGrew Publishing (Don't Look Back)
  Crafty Games
  Creature Curation
  Cubicle 7
  Cursed Empire Publishing
  Dead Gentlemen Productions (Special Order)
  Deadwood
  Death's Edge Games
  Degenesis
  Dias Ex Machina
  Dias Ex Machina (Ultramodern 5e)
  Dice Kapital
  dm dave
  Dragon Wing Games
  Dream Forge Games (Special Order)
  Dreamscarred Press
  Dungeons & Dragons
  Dyskami Publishing
  Eden Studios
  Edge of Midnight
  Elf Lair Games
  Emeral City Expeditions
  Encoded Designs
  End Transmission Games
  Engine Publishing
  Enhance Gaming - Carry Cases
  Eos Press
  Epidemic Books
  Evan & Colin
  Evil Genius Publishing
  Evil Hat Productions
  Exile Game Studio
  Expeditious Retreat Press
  Fabletop Productions
  Fandom Tabletop
  Fanpro
  Far Future Enterprises
  Far Future Enterprises (Special Order)
  FASA
  FASA (Earthdawn & Fading Suns)
  Fat Goblin Games
  Feng Shui
  Firelock Games
  Flying Buffalo Games (Special Order)
  Four-In-Hand Games
  Free League Publishing
  Frog God Games
  Gallant Knight Games
  Game-Tank (Special Order)
  Gameplaywright
  Gaming Ballistic (Dragon Heresy)
  Genesis of Legend Publishing
  Ghazpork Industrial
  Giant in the Playground (Special Order)
  Goodman Games
  Great White Games (Savage Worlds)
  Green Ronin Publishing
  Greymalkin Designs
  Gun Metal Games (Savage Worlds)
  Hatchlings Games
  Hit Point Press
  Hogg Publishing
  House Dok Productions
  Icosa Entertainment
  Immersion Studios
  Indie Game Development Network (Special Order)
  Inexorable Media
  Infinite Black
  Intellistories
  Japanime Games
  Jon Brazer Enterprises
  Kobold Press
  Kyoudai Games
  Lamentations of the Flame Princess
  Last Lion Games
  Legacy: Life Amongst the Ruins
  Legendary Games
  Living Imagination
  LoreSmyth (Special Order)
  MacGuffin & Co.
  Magpie Games
  Mana Project Studio
  Massif Press
  Melior Via
  Metal Weave Games
  Metamorphosis Alpha
  Mighty Narwhal Productions
  Minotaur Games
  Modiphius
  Modiphius Entertainment
  Mongoose Publishing
  Monkeyfun Studios
  Monte Cook Games
  Mudpuppy Games
  Mutha Oith Creations (Savage Worlds)
  Need Games
  Nerd Burger Games
  Nevermet Press
  New Agenda Publishing
  Nine Dragons Publications
  Nord Games
  Obatron Productions (Savage Worlds)
  Officina Meningi
  Onyx Path Publishing
  Osprey - Various RPGs
  Other World Creations
  Outland Entertainment
  Over the Edge
  Paradigm Concepts
  Pathfinder
  Pathfinder 2e
  Pelgrane Press
  Pendelhaven Games
  Pendelhaven Games (Fate of the Norns)
  Peryton Publishing
  Pine Box Entertainment
  Pine Box Entertainment
  Pinnacle Entertainment (Deadlands)
  Polaris
  Polyhedra
  Quantum Black Games
  R Talsorian
  Raex Games
  Ravendesk Games
  Reality Blurs
  Red Spire Press
  Relics (Tin Star Games)
  Renegade Game Studios
  River Horse Games
  Rogue Comet
  Rogue Games
  Role 4 Initiative
  Rowan, Rook & Deckard
  Sanguine Productions (Ironclaw)
  Savage Sand Box (Special Order)
  Schwalb Entertainment (Shadow of the Demon Lord)
  Seventh Sphere
  Shadowrun
  Shard Studios
  Skirmisher Publishing
  Solace Games
  Soldier Spy (Dragon Kings)
  Soul Muppet Publishing
  SpaceOrange42 (Ultima Forsan)
  Spartacus Publishing (Luchador)
  Starfinder
  Steamforged Games
  Story Weaver Games
  Strange Machine Games
  Strange Machine Games (Robotech, etc.)
  Studio 2 Publishing
  Studio Agate
  The Gauntlet
  The Gauntlet Gaming
  Third World Games
  Through the Breach
  Tiny Mantis Entertainment
  Triple Ace Games
  Troll Lord Games
  Twelve to Midnight
  Two Little Mice
  Tyrant Games
  UFO Press
  Ulisses North America (TORG, The Dark Eye, Wrath & Glory 1.0)
  Ulisses Spiele
  Unknown Armies
  Weird Age Games
  Why Not Games
  Wicked Clever
  Will Power Games
  WrightWerx
  WRKS Games
  Yarro Studios
Terrain & Scenery

Call of Cthulhu: Cults of Cthulhu

Call of Cthulhu: Cults of Cthulhu

SKU: CHA23177-H

Barcode: 9781568824390

Price: $85.95AUD inc. GST

Stock: 5

Secrets of the Cthulhu Cult

Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call.

In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns.

Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos.

Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns—villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos.

•A history of Cthulhu cults.
•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.
•Covering the Victorian era through to the Modern-Day.
•Never before seen secrets of the Deathless Masters.
•Detailed guidance on designing cults and their leaders for campaigns.
•Special “Cult Worksheet” to record the various cults created.
•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.
•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.
•Cthulhu in Mythos tomes.

Mature Content
This book deals with mature themes and is intended for mature players.

This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.


Chapter 1: History of the Cthulhu Cult, a collection of historical accounts of events possibly connected to the worship of Great Cthulhu. From the 1920s research of Mildred Schwartz through to the modern age information gathered by David Eberhart, a documentary film student.  

Chapter 2: Cults of Cthulhu, a detailed look at five Cthulhu cults from different periods in history. Each explores the history, beliefs, and social structure of the differing cults, as well as detailing their leaders and key members, along with possible plot and story ideas.

•The Elevated Order of Morpheus: 1890s London, where the wealthy and elite are not satisfied with mundane power and influence.
•The Louisiana Swamp Cult: a brutal Cthulhu cult disbanded by Inspector Legrasse in the swamps just outside of New Orleans in 1907.
•The Society of the Angelic Ones: a cult thriving in 1920s Los Angeles, preying on those that came west chasing the California dream, only to be left hopeless and desperate.
•The Esoteric Order of Dagon: a look into the Innsmouth cult, where serving Cthulhu is only part of a far greater plan.
•The Church of the Perfect Science: a modern-day cult that uses psychology and technology to prepare humanity for the coming of Great Cthulhu.

Chapter 3: Creating a Cthulhu Cult, the nitty-gritty of creating your own Cthulhu cult, providing details about what makes a Cthulhu cult different from other types of Mythos cults, as well as going into organizational structures. Provides a step-by-step process for designing a cult from the ground up, looking deep into aspects such as financing, recruitment, and organization. Advice for creating a cult leader, arguably, the linchpin of any cult, is included. Three example cults are included to demonstrate the method as well as offer inspiration.

Chapter 4: Cultists, Monsters, and Artifacts, provides resources for Keepers, including profiles for a wide range of generic cultists, as well as monstrous followers and allied alien creatures. In depth analysis about the Deathless Masters, and guidance on how to create these undying masters. This chapter also details new supernatural artifacts, and new spells to cause investigators nightmares.

Chapters 5 to 7: Scenarios, a collection of three adventures, set in different time periods and locations. Each provides the basis for expanded play and can be used to set up new campaigns. You can play these scenarios as separate adventures or link them together to paint a much broader picture of the Cthulhu Cult across both time and the world. While structured to take place in differing eras, the scenarios can be adjusted to allow play in a single time period, be it the 1920s–1930s or the modern-day.

•Loki’s Gift: 1890s London, the investigators must look into the death of a talented young musician who seemingly committed suicide. This scenario explores the darker side of the arts and music, reflecting the ills of society back onto the investigators.

•The Angel’s Thirst: 1920s Los Angeles, the investigators are hired by a young woman whose taxi-driving father has gone missing. This scenario delves into the power of religion, community, and the family, and how things get twisted to serve a dark purpose.

•A God’s Dream: set in 2021, the investigators must track down a friend in the heart of Chicago. This adventure looks at how technology can aid a cult—granting wealth and corporate influence to potentially awaken the Great Old Ones.

Appendices, cover suggested further reading and inspiration, using Mythos tomes when researching Cthulhu, and collected player handouts and maps from the scenarios.