Cart Contents
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
Your cart is currently empty.
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
  • {{ item.quantity }} x {{ item.product.name }}
Logo
Categories
Aetherworks
Board Games
  Academy Games
  Alderac Entertainment Group (Special Order)
  Amigo Games
  Ares
  Artipia Games
  Atlas Games
  Brotherwise Games
  Capstone Games
  Carpe Omnis Games
  Castillo Games
  Catalyst Game Labs
  Cephalofair Games
  Cherry Picked Games
  Chip Theory Games
  Compass Games
  Crafty Games
  Creative Games Studio
  Cryptozoic
  Daily Magic Games
  Dan Verssen Games
  De-Evolution Studios
  Decision Games (Special Order)
  Devir Games (Special Order)
  Disaster Date
  Distant Rabbit Games
  Double Critical (Special Order)
  Draco Ideas (Special Order)
  Dragon Dawn
  Dragonflower INK (Special Order)
  Dream Forge Games (Special Order)
  Dyskami Publishing (Special Order)
  Elzra Games
  Enhance Gaming - Carry Cases
  Envy Born Games
  Envyborn Games
  Fantasy Flight Games
  Far Off Games
  Fireside Games (Special Order)
  Formal Ferret Games (Special Order)
  Free League Publishing
  Gale Force 9
  Game and a Curry
  Gap Closer Games
  GMT Games
  Golden Egg Games
  Gorilla Games
  Greater Than Games
  Green Couch Games
  Grey Fox Games
  Hall or Nothing
  Hall or Nothing Productions
  Hit Point Sales (Special Order)
  Hypercube Games (Special Order)
  Indie Boards & Cards
  Inside Up Games (Special Order)
  Iron Box Games
  Jimmy Ellerth Entertainment
  Jolly Roger Games (Special Order)
  Jon Sudbury Games
  Junk Spirit Games (Special Order)
  Kayenta Publishing
  Last Ditch Games
  Leder Games
  Level 99 Games
  Lombardy Studios
  Lookout Games
  Lowen Games
  LudiCreations - Special Order
  Mayday Games
  Middara
  Mindclash Games
  Modiphius Entertainment
  Monolith Editions
  Monster Fight Club
  Mythic Games
  Nevermore Games (Special Order)
  Ninja Star Games
  North Star Games
  ODAM Publishing (Special Order)
  One Day West Games (Special Order)
  Open Owl Studios
  Osprey Publishing
  Paizo
  Pencil First Games (Special Order)
  Peter Sanderson
  Petersen Games
  Poketto (Special Order)
  Post Scriptum (Special Order)
  Potato Pirates
  R&R Games (Special Order)
  Rebellion Unplugged
  Red Raven
  Renegade Game Studios
  Restoration Games
  Rio Grande Games
  Rock Manor Games
  Rose Gauntlet
  Safari Ltd (Special Order)
  Second Gate Games
  Skybound
  Snowdale Design
  Starling Games
  Steve Jackson Games
  Stonemaier Games
  Stronghold Games
  Studio 2 Publishing
  Studio 71
  Talon Strikes Studio
  Tau Leader Games
  Teetotum Game Studios
  Van Ryder Games
  Victory Point Games
  Warcradle Studios
  Waterworks Games
  Wehrlegig Games
  White Wizard Games
  Wizards of the Coast
Books
Card Accessories
Card Games
Dice
Events
Games Workshop
Gaming Accessories
Hobby
Kickstarter Games
Magazines
Miniatures
Roleplaying Games
Terrain & Scenery

La Vina

La Vina

SKU: DEVLAVINAEN

Barcode: 8436017228243

Price: $34.95AUD inc. GST

In La Viña, the players advance along the board, collecting cards with the most interesting grapes. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side, and you are allowed to choose the cards next to the space you are on, or next to the space you move to. Each turn you can choose a card and advance or advance and choose a card. At the end of the track, there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly, they may get the best cards, but risk not having enough grapes. If they go too slow, the competition can beat them to the best vines! Selling your grapes to the wineries gets the players prestige points, and each player has a limited amount of deliveries. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then, everyone counts their prestige points gained through their previous deliveries, and the player with the most points wins!