Cart Contents
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
Your cart is currently empty.
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
  • {{ item.quantity }} x {{ item.product.name }}
Logo
Categories
Aetherworks
Board Games
  Academy Games
  Alderac Entertainment Group (Special Order)
  Amigo Games
  Ares
  Artipia Games
  Atlas Games
  Brotherwise Games
  Capstone Games
  Carpe Omnis Games
  Castillo Games
  Catalyst Game Labs
  Cephalofair Games
  Cherry Picked Games
  Chip Theory Games
  Compass Games
  Crafty Games
  Creative Games Studio
  Cryptozoic
  Daily Magic Games
  Dan Verssen Games
  De-Evolution Studios
  Decision Games (Special Order)
  Devir Games (Special Order)
  Disaster Date
  Distant Rabbit Games
  Double Critical (Special Order)
  Draco Ideas (Special Order)
  Dragon Dawn
  Dragonflower INK (Special Order)
  Dream Forge Games (Special Order)
  Dyskami Publishing (Special Order)
  Elzra Games
  Enhance Gaming - Carry Cases
  Envy Born Games
  Envyborn Games
  Fantasy Flight Games
  Far Off Games
  Fireside Games (Special Order)
  Formal Ferret Games (Special Order)
  Free League Publishing
  Gale Force 9
  Game and a Curry
  Gap Closer Games
  GMT Games
  Golden Egg Games
  Gorilla Games
  Greater Than Games
  Green Couch Games
  Grey Fox Games
  Hall or Nothing
  Hall or Nothing Productions
  Hit Point Sales (Special Order)
  Hypercube Games (Special Order)
  Indie Boards & Cards
  Inside Up Games (Special Order)
  Iron Box Games
  Jimmy Ellerth Entertainment
  Jolly Roger Games (Special Order)
  Jon Sudbury Games
  Junk Spirit Games (Special Order)
  Kayenta Publishing
  Last Ditch Games
  Leder Games
  Level 99 Games
  Lombardy Studios
  Lookout Games
  Lowen Games
  LudiCreations - Special Order
  Mayday Games
  Middara
  Mindclash Games
  Modiphius Entertainment
  Monolith Editions
  Monster Fight Club
  Mythic Games
  Nevermore Games (Special Order)
  Ninja Star Games
  North Star Games
  ODAM Publishing (Special Order)
  One Day West Games (Special Order)
  Osprey Publishing
  Paizo
  Pencil First Games (Special Order)
  Peter Sanderson
  Petersen Games
  Poketto (Special Order)
  Post Scriptum (Special Order)
  Potato Pirates
  R&R Games (Special Order)
  Rebellion Unplugged
  Red Raven
  Renegade Game Studios
  Restoration Games
  Rio Grande Games
  Rock Manor Games
  Rose Gauntlet
  Safari Ltd (Special Order)
  Second Gate Games
  Skybound
  Snowdale Design
  Starling Games
  Steve Jackson Games
  Stonemaier Games
  Stronghold Games
  Studio 2 Publishing
  Studio 71
  Talon Strikes Studio
  Tau Leader Games
  Teetotum Game Studios
  Van Ryder Games
  Victory Point Games
  Warcradle Studios
  Waterworks Games
  Wehrlegig Games
  White Wizard Games
  Wizards of the Coast
Books
Card Accessories
Card Games
Dice
Events
Games Workshop
Gaming Accessories
Hobby
Kickstarter Games
Magazines
Miniatures
Roleplaying Games
Terrain & Scenery

Hold Your Breath - Card Game

Hold Your Breath - Card Game

SKU: MDG4312

Barcode: 080162884939

Price: $29.95AUD inc. GST

Stock: 6

This is the final chapter in the "Get Bit" Casual Trilogy by Mayday Games. Don't panic! You don't need to know ANYTHING about the first two games in the series to play Hold Your Breath! (HYB). We only mention them to arrouse your curiosity and trick you into buying them both as well! OK, so we are revisiting the dumbest pirates known to man. They have been kicked off the ship by their captain in "Walk the Plank", chased by sharks in "Get Bit" and now they face their final challenge. In HYB each player assumes the role of a pirate treading water in the ocean. These brilliant tacticians have decided to play a game of "Hold Your Breath" to see who is the toughest pirate, because you know, what else are you gonna do in the middle of the ocean facing certain death?

The game is played in two rounds. In the first round each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know... well they dove down and ran out of oxygen before they could resurface, so now they are just "resting" underwater until the next game, ok? But we digress... So, players can play "Panic", "Shark" and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before they run out of air and therefore decide to take a rest (aka LOSE). Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful though, if you dove the deepest in the first round you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive. Sounds like heap-big-family fun huh?

Ages: 6+

Time: 10-15 minutes.

Players: 2-4