Cart Contents
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
Your cart is currently empty.
Subtotal:{{ cartTotals.subtotal }} Backorders:{{ cartTotals.backorders }} Total:{{ cartTotals.total }}
  • {{ item.quantity }} x {{ item.product.name }}
Logo
Categories
Aetherworks
Board Games
Books
Card Accessories
Card Games
Dice
Events
Games Workshop
Gaming Accessories
Hobby
Kickstarter Games
Magazines
Miniatures
Roleplaying Games
  1985 Games
  23rd Century Productions
  4 Winds Fantasy Gaming
  9th Level Games
  AAW Games
  Aces Games
  Acheron Games
  Adams Media (Special Order)
  Alligator Alley Entertainment
  Amazing Tales
  Angry Hamster Publishing
  Anvil 8 Games
  Anvil Eight Games
  APE Games
  Arc Dream Publishing
  ArcKnight
  Ares Games
  Ars Magica
  Atlas Games
  Atomic Overmind Press
  Autarch LLC (Adventurer Conqueror King)
  Bastion Press
  Battlefield Press
  Bedrock Games
  Big Dreams Press
  Black Armada Games
  Black Lantern Productions
  Blackclaw Games
  Blackfall Press
  BlackWyrm Games
  Blue Panther
  Bully Pulpit Games
  Burning Wheel
  Cakebread & Walton (Clockwork & Chivalry; Onedice RPG)
  Catalyst Game Labs
  Chaosium
  Chronicle Cards
  Chuck McGrew Publishing (Don't Look Back)
  Crafty Games
  Creature Curation
  Cubicle 7
  Cursed Empire Publishing
  Dead Gentlemen Productions (Special Order)
  Deadwood
  Death's Edge Games
  Degenesis
  Dias Ex Machina
  Dias Ex Machina (Ultramodern 5e)
  Dice Kapital
  dm dave
  Dragon Wing Games
  Dream Forge Games (Special Order)
  Dreamscarred Press
  Dungeons & Dragons
  Dyskami Publishing
  Eden Studios
  Edge of Midnight
  Elf Lair Games
  Emeral City Expeditions
  Encoded Designs
  End Transmission Games
  Engine Publishing
  Enhance Gaming - Carry Cases
  Eos Press
  Epidemic Books
  Evan & Colin
  Evil Genius Publishing
  Evil Hat Productions
  Exile Game Studio
  Expeditious Retreat Press
  Fabletop Productions
  Fandom Tabletop
  Fanpro
  Far Future Enterprises
  Far Future Enterprises (Special Order)
  FASA
  FASA (Earthdawn & Fading Suns)
  Fat Goblin Games
  Feng Shui
  Firelock Games
  Flying Buffalo Games (Special Order)
  Four-In-Hand Games
  Free League Publishing
  Frog God Games
  Gallant Knight Games
  Game-Tank (Special Order)
  Gameplaywright
  Gaming Ballistic (Dragon Heresy)
  Genesis of Legend Publishing
  Ghazpork Industrial
  Giant in the Playground (Special Order)
  Goodman Games
  Great White Games (Savage Worlds)
  Green Ronin Publishing
  Greymalkin Designs
  Gun Metal Games (Savage Worlds)
  Hatchlings Games
  Hit Point Press
  Hogg Publishing
  House Dok Productions
  Icosa Entertainment
  Immersion Studios
  Indie Game Development Network (Special Order)
  Inexorable Media
  Infinite Black
  Intellistories
  Japanime Games
  Jon Brazer Enterprises
  Kobold Press
  Kyoudai Games
  Lamentations of the Flame Princess
  Last Lion Games
  Legacy: Life Amongst the Ruins
  Legendary Games
  Living Imagination
  LoreSmyth (Special Order)
  MacGuffin & Co.
  Magpie Games
  Mana Project Studio
  Massif Press
  Melior Via
  Metal Weave Games
  Metamorphosis Alpha
  Mighty Narwhal Productions
  Minotaur Games
  Modiphius
  Modiphius Entertainment
  Mongoose Publishing
  Monkeyfun Studios
  Monte Cook Games
  Mudpuppy Games
  Mutha Oith Creations (Savage Worlds)
  Need Games
  Nerd Burger Games
  Nevermet Press
  New Agenda Publishing
  Nine Dragons Publications
  Nord Games
  Obatron Productions (Savage Worlds)
  Officina Meningi
  Onyx Path Publishing
  Osprey - Various RPGs
  Other World Creations
  Outland Entertainment
  Over the Edge
  Paradigm Concepts
  Pathfinder
  Pathfinder 2e
  Pelgrane Press
  Pendelhaven Games
  Pendelhaven Games (Fate of the Norns)
  Peryton Publishing
  Pine Box Entertainment
  Pine Box Entertainment
  Pinnacle Entertainment (Deadlands)
  Polaris
  Polyhedra
  Quantum Black Games
  R Talsorian
  Raex Games
  Ravendesk Games
  Reality Blurs
  Red Spire Press
  Relics (Tin Star Games)
  Renegade Game Studios
  River Horse Games
  Rogue Comet
  Rogue Games
  Role 4 Initiative
  Rowan, Rook & Deckard
  Sanguine Productions (Ironclaw)
  Savage Sand Box (Special Order)
  Schwalb Entertainment (Shadow of the Demon Lord)
  Seventh Sphere
  Shadowrun
  Shard Studios
  Skirmisher Publishing
  Solace Games
  Soldier Spy (Dragon Kings)
  Soul Muppet Publishing
  SpaceOrange42 (Ultima Forsan)
  Spartacus Publishing (Luchador)
  Starfinder
  Steamforged Games
  Story Weaver Games
  Strange Machine Games
  Strange Machine Games (Robotech, etc.)
  Studio 2 Publishing
  Studio Agate
  The Gauntlet
  The Gauntlet Gaming
  Third World Games
  Through the Breach
  Tiny Mantis Entertainment
  Triple Ace Games
  Troll Lord Games
  Twelve to Midnight
  Two Little Mice
  Tyrant Games
  UFO Press
  Ulisses North America (TORG, The Dark Eye, Wrath & Glory 1.0)
  Ulisses Spiele
  Unknown Armies
  Weird Age Games
  Why Not Games
  Wicked Clever
  Will Power Games
  WrightWerx
  WRKS Games
  Yarro Studios
Terrain & Scenery

Symbaroum Game Master's Guide (Symbaroum RPG Supp.)

Symbaroum Game Master\'s Guide (Symbaroum RPG Supp.)

SKU: FLFSYM008

Barcode: 9789188805539

Price: $65.95AUD inc. GST

Stock: 0

It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line, unusually disciplined. Silent.

We had no idea what to expect. The scouts had not come back, neither the first, nor the second troupe that had left for the outpost. Some homing pigeons belonging to the latter returned, but without information about what had happened. Was it a belligerent branch of Clan Karohar? A raving liege troll or a pack of predators? An ancient or dark contagion, or indeed some roaming abomination?

The truth proved even worse: Iron Pact warriors, backed by Ironsworn barbarians. They attacked without question, without hesitation, without mercy – out of the shadows, from the foliage, from behind root and stem and stone. My advice to you who are to inherit my Lord’s domain is simple: Let yourself settle for what can be harvested under open skies; that which is shadowed by the trees of Davokar is not yours to own or salvage. Accept this, or join the ranks of the dead

With the Game Master’s Guide, Symbaroum’s collection of core books is complete! Between its covers are three solid sections, meant to inspire and support Game Masters when it comes to everything from the creation of homebrew adventures to managing sessions around the gaming table. No matter if you choose to embrace it all or only pick the goodies out of the cake, the tips and alternative rules presented in this book will certainly help make adventures in Symbaroum’s game world even more spicy, thrilling and memorable.

                                                                        

Featured content:

  • The Adventure section, with chapters on the design of game worlds, chronicles, adventure landscapes and of adventures set in the Underworld, Yonderworld and Spirit World. It also offers tips regarding how to construct scenarios for experienced player characters, and guidelines for Troupe Play in Symbaroum.
  • The Challenges section, containing alternative rules for pitched battles, advanced traps and social challenges. Adding to this are chapters on Ceremonial Magic (including sixteen ceremonies), expeditions in Davokar, exploration of ruins, the design of legendary creatures and rules for handling player characters owning and managing an estate or smaller domain.
  • The Rewards Section, which offers suggestions on different ways of rewarding player characters and their players, aside from Experience and shiny coins. The chapters also present guidelines for designing what in Symbaroum are called Curiosities, Mystical Treasures and Artifacts, after which the book is rounded off with the description of no less than twenty seven artifacts – all of them with a unique adventure set-up.

Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the Advanced Player’s Guide and the Symbaroum Monster Codex.